Monday, 27 February 2017

Idea Generation for Computer Games - Character-based extras: Launcher.

As extra work built on top of the functional attacks used thus far on my character, I implemented some extra features, some of which are in use, some are not.

The first of which is a launch feature, this is set up using character based vectors inside of a custom event, both a forward and up vector are used to apply a launching force to the mesh.
This, as before with the attacks, is fired at a specific time within animations using an AnimNotify, which is then linked into the animation blueprint and connected to a call node to the appropriate custom event.
This also makes use of nodes like 'Ground Friction' and necessary character movement references.



No comments:

Post a Comment