Monday, 27 February 2017

Idea Generation for Computer Games - Weapon socket preparation.

To begin the preparation process, before the implementation of any physical animations, I needed to apply the previously made weapon meshes to sockets within the skeleton, for this purpose I needed to make sockets in both the drawn and sheathed positions for the weapons.
The values once placed, were zeroed out to lock the mesh into position within the socket and I was prepared to implement animations on top of the idle animation which was already in place upon import.

Following the parent socketing procedure, the skeletal hierarchy can be seen below, sockets and meshes included;


From a further pipeline standpoint, these meshes and sockets have been placed well, as the animations do not result in much clipping between the character and his accessories.

No comments:

Post a Comment