To summarise this unit, I feel I have learned a lot about the implementation procedure for characters in video games, though there is still a lot more to learn however, through breaks and issues I have learned workarounds and actual fixes to issues.
Whilst this is a 3rd person perspective action game. a lot of the blueprinting processes I have learned will be transferable to other types of games.
I'm not going to pretend that everything I have done has properly sunk in yet however, as I am pretty sure I would not be able to replicate more than two thirds of the work I have achieved if I was sent away to do this again with no assistance from the internet, for I have run into many stumbling blocks along the way. I feel I would have absorbed more of the functionality going into the physical blueprints if I had a thorough understanding of multiple types of variables and other such elements within the engine but time, amongst other circumstances has simply not allowed me to expand as much as I would have liked.
From what I feel has sunk in on the other hand, I have a good standing on a level from which to build my knowledge of blueprinting, character implementation and game design as a whole and I am happy with the progress I have made throughout the unit.
With the assistance of various YouTube videos and the Unreal Forums, I feel have been able to somewhat competently produce and fix where appropriate, an implemented character, NPC and a moveset for each.
Going forward from this point, any issues outstanding within my character implementation, as small as they may be, will be assessed and dealt with as and when I have the time to apply to them, and I will at some point try and expand further, adding in many more enemies as was my original intention due to my overall project within the academic year in level design. I will also be looking at implementing gunplay further into the development process, adding in a cover and blindfire system, adding firearms and the player's own thrown projectiles.
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