Monday, 27 February 2017

Idea Generation for Computer Games - Character-based extras: FOV Zoom

The third of the four added functions after the general attack setup was a Field of View zoom, this was set up in the exact same way as before, except the custom event contains a timeline, which zooms the camera in and out again.
This custom event is fired just like the other features, making use of an AnimNotify, a call node and the Custom Event mentioned previously.
As this is fully operated through the custom event itself, it does not need an extra node within the attack setup to be implemented.

The FOV zoom has been implemented on one of my attacks, as I do not feel it is necessary to apply more camera movement to more of my attacks, taking into account the Camera shake function also.
The one attack it is implemented on can be seen below;


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